![]() To read a DTEX file, use the Deep Read node. To use DTEX files, you need Pixar’s PhotoRealistic RenderMan® Pro Server 20, or earlier, on your computer. YCbCr encoded DPX files are not supported on the timeline. avi files, DirectShow tries to find the appropriate codec on the system. On Windows, the AVI reader uses DirectShow multimedia architecture. Note:Nuke, Nuke Studio, and Hiero do not support. To write meshes and point clouds out again, use the WriteGeo node. ![]() You can read meshes, point clouds, cameras, and transforms from Alembic files into a Nuke scene using the ReadGeo, Camera, and Axis nodes. The extensions listed under Extension let you specify the image format use these as the actual file name extensions or the prefix to indicate output format for the image sequences. The following table lists the supported file formats. To export deep images (in scanline OpenEXR format), use a Deep Write node ( Deep > DeepWrite). ![]() To import deep images (either in DTEX or scanline OpenEXR format), use a Deep Read node ( Deep > DeepRead).To import lights from an FBX file, use the Light node ( 3D > Lights > Light). To import cameras or transforms from Alembic or FBX files, use the Camera node ( 3D > Camera). To write them out again, use the WriteGeo node ( 3D > Geometry > WriteGeo). To import and export geometry objects from Alembic, FBX, or OBJ files, use the ReadGeo node ( 3D > Geometry > ReadGeo).When you render new images from Nuke ( Image > Write), you can use a file name extension to specify format.Regardless of format, Nuke converts all imported image sequences to its native 32-bit linear RGB colorspace. ![]() The file name extension is not used to determine file format, which allows flexibility with naming conventions in a production environment.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |